Hyper-realistic digital sculpt of a human bust
REC // 00:01

Diana
Branca

Digital sculptor crafting hyper-real scans, lifecasts and digital doubles for film, VFX and cultural heritage.

DISCIPLINE

Digital Sculptor

X: 0.42 / Y: 1.89● LIVE
Diana Branca — digital sculptor at work
FIG. 01 / SELF-PORTRAIT DIGI DOUBLE
SECTION 01 / INDEX

The Sculptor

Diana Branca is a digital sculptor based in Rome, working at the intersection of physical reality and digital precision. Her practice spans 3D scanning, digital sculpting, modeling, lifecasting for SFX and the creation of photoreal digital doubles for VFX.

Over a decade of credits across Italian and international cinema — capturing and rebuilding the likenesses of actors such as Lady Gaga, Ben Kingsley, Monica Bellucci, Luca Zingaretti, Pierfrancesco Favino, Claudio Santamaria, Stefano Accorsi and many more— alongside cultural heritage digitization for museums and archaeological collections.

Every asset is treated as a digital specimen: captured, cleaned, sculpted and delivered to production-grade tolerance.

10+

Years

40+

Projects

5

Disciplines
SECTION 02 / SERVICE MATRIX

Capabilities

A technical data sheet of disciplines available to production. Each pipeline is calibrated to the demands of film, VFX and cultural heritage.

SVC.0101
Digital Sculpting

Digital Sculpting

High-resolution organic and hard-surface sculpts for characters, creatures and props — from clay to clean topology.

  • › ZBrush
  • › Up to 100M polys
  • › Film / VFX
Initialize Project
SVC.0202
3D Scan

3D Scan

On-set photogrammetric capture and cleanup of actors, props, vehicles and cultural heritage artefacts.

  • › Photogrammetry
  • › On-set capture
  • › Heritage grade
Initialize Project
SVC.0303
3D Modeling

3D Modeling

Production-ready retopology, UVs and clean mesh flow for real-time engines, print and broadcast.

  • › Retopo
  • › UV / Bake
  • › Real-time ready
Initialize Project
SVC.0404
Digital Lifecast · SFX

Digital Lifecast · SFX

Digital lifecasting for prosthetic and SFX workflows — scanned maquettes translated into prosthetic-ready assets.

  • › Lifecast
  • › SFX prosthetics
  • › Maquette
Initialize Project
SVC.0505
Digital Double · VFX

Digital Double · VFX

Photoreal digital doubles of talent for VFX replacement, de-aging, stunts and facial expression studies.

  • › Digi-double
  • › Facial rigs
  • › VFX / Stunt
Initialize Project
SECTION 02.B / CASE FILES

Case Studies

Documented production breakdowns — scope, pipeline and deliverables for selected commissions.

CASE.012025 · Film

Hyper-Realistic Dummy

La città proibita · dir. Gabriele Mainetti

A hyper-realistic dummy created for the film La città proibita by Gabriele Mainetti. The likeness was captured, rebuilt and prepared for physical 3D printing, with a low-resolution body model produced to generate 3D molds.

SCOPE OF WORK
  • 013D scanning
  • 02Digital sculpting & organic modeling
  • 03Texturing & detailing
  • 043D print preparation
  • 05Low-res body model for 3D molds
Hyper-Realistic Dummy — frame 1
01 / 06
CASE.022020 · Film

Costume 3D Scan

La befana vien di notte (2020) · commission for Blackstone Studio VFX

3D scans made for the movie La befana vien di notte (2020), a commission for Blackstone Studio VFX. Period costume and accessory captures delivered as clean, textured assets ready for the VFX pipeline.

SCOPE OF WORK
  • 01On-set photogrammetric capture
  • 02Costume & prop scanning
  • 03Geometry cleanup & retopology
  • 04Texturing & detailing
  • 05Multi-angle delivery (front / side / back)
Costume 3D Scan — frame 1
01 / 04
CASE.032024 · Film

3D Scans Vehicles

Maserati: The Brothers · scan on set

Vehicles 3D scan for the movie Maserati: The Brothers, captured on set. Period automobiles scanned as production-grade assets for the VFX pipeline, delivered in both raw geometry and fully textured passes.

SCOPE OF WORK
  • 01On-set photogrammetric capture
  • 02Vehicle & component scanning
  • 03Geometry cleanup & retopology
  • 04Texturing & detailing
  • 05Raw mesh + textured delivery
3D Scans Vehicles — frame 1
01 / 07
CASE.042019 · TV / VFX

Organic Modeling

Anna · Ammaniti · Sky TV series · Makinarium

Organic modeling and digital sculpting for Anna, the Sky TV series based on Niccolò Ammaniti's novel. Anatomical sculpts produced during tenure at Makinarium (Italian VFX & SFX studio), delivered as production-ready assets for the show's pipeline.

SCOPE OF WORK
  • 01Anatomical digital sculpting
  • 02Skeleton & child-seat asset
  • 03Organic modeling for VFX
  • 04Makinarium pipeline delivery
Organic Modeling — frame 1
01 / 02
CASE.052021 · Film / VFX

Organic Modeling

A Classic Horror Story · Netflix

Organic modeling and digital sculpting for A Classic Horror Story, a Netflix original film. Bark-mask and creature-headpiece sculpts built from high-resolution reference, delivered as textured-ready geometry for the production's look-development.

SCOPE OF WORK
  • 01Creature & mask digital sculpting
  • 02Bark-texture organic modeling
  • 03High-resolution ZBrush sculpts
  • 04Geometry prep for look-dev
Organic Modeling — frame 1
01 / 06
CASE.06Studio · Asset / R&D

Hard Surface Modeling

Mechanical head assembly · kit-bash study

Hard-surface modeling study: a mechanical mecha-style head assembly built from individual kit-bashed components. Panel-ready geometry delivered as both assembled views and an exploded part breakdown for rigging and look-development.

SCOPE OF WORK
  • 01Hard-surface mechanical modeling
  • 02Kit-bash component design
  • 03Panel & plating breakdown
  • 04Assembly + exploded views
Hard Surface Modeling — frame 1
CASE.07Studio · Scan / Digital Double

3D Body Scans, Head & Expressions

Photogrammetric capture · body, head & expression scans

3D body, head and expression scans captured via photogrammetry for digital-double and VFX pipelines. Full-body A-pose and T-pose captures alongside detailed head and facial-expression scans, delivered as clean, production-ready geometry.

SCOPE OF WORK
  • 01Full-body photogrammetric scan
  • 02Head & expression capture
  • 03Multi-angle rotation sets
  • 04Cleaned, production-ready mesh
3D Body Scans, Head & Expressions — frame 1
01 / 04
CASE.08VFX · Digital Double

Lady Gaga

VFX Digi-Double Pipeline · Scanning to Topology Wrapping

VFX digi-double pipeline for Lady Gaga, spanning the full asset workflow from on-set scanning through clean-up and digital sculpting to topology wrapping and final detailing & texturing. Each stage delivered as production-ready geometry for the VFX pipeline.

SCOPE OF WORK
  • 01Scanning
  • 02Clean up and digital sculpting
  • 03Topology Wrapping
  • 04Detailing & texturing
Lady Gaga — frame 1
01 / 10
SECTION 03 / TOPOLOGY GALLERY

Specimens

A selection of captures and sculpts. Hover any frame to activate the technical readout — mesh density, software and target industry.

Digital Double — Luca Zingaretti
VFX / Real-TimeIDLE

Digital Double — Luca Zingaretti

POLY: 8.4M polysSW: ZBrush · WrapFilm
Topology Flow — Real-Time Rework
RetopologyIDLE

Topology Flow — Real-Time Rework

POLY: 22k trisSW: ZBrush · MayaVFX
Head Scan — Viennese Actress
3D ScanIDLE

Head Scan — Viennese Actress

POLY: 12M ptsSW: PhotogrammetryFilm
Creature — A Classic Horror Story
Digital SculptingIDLE

Creature — A Classic Horror Story

POLY: 40M polysSW: ZBrushFilm
Head Scan — Claudio Santamaria
Scan / CleanupIDLE

Head Scan — Claudio Santamaria

POLY: Hi-res rawSW: ZBrush · AgisoftVFX
Vintage Vehicle — On-set Scan
3D ScanIDLE

Vintage Vehicle — On-set Scan

POLY: 18M ptsSW: PhotogrammetryFilm
Costume — Drapery Scan
3D Scan / TextureIDLE

Costume — Drapery Scan

POLY: Photo-remappedSW: PhotogrammetryFilm
Emperor Claudius — Heritage
Cultural HeritageIDLE

Emperor Claudius — Heritage

POLY: Museum gradeSW: PhotogrammetryHeritage
ARCHIVE: 40+ PROJECTS · 2015–PRESENTFull Archive ↗
SECTION 04 / CREDITS

Film &
Collaboration

Selected feature film credits — posters of productions whose likenesses, creatures and scans have been captured and rebuilt for the screen.

Assassin's Creed
012025

Assassin's Creed

Digital Sculpt · 3D Modeling · 3d scan · 3d print

Dio Ride
022025

Dio Ride

Digital Sculpt · digital Lifecast

Maserati: The Brothers
032024

Maserati: The Brothers

3d scan vehicles, props & main characters

La Città Proibita
042025

La Città Proibita

3D scan · digital lifecast · head texturing

William Tell
052025

William Tell

3D scan on set

The Last Voyage of the Demeter
062023

The Last Voyage of the Demeter

Creature concepting · digital sculpting

A Classic Horror Story
072021

A Classic Horror Story

Creature Sculpt

House of Gucci
082021

House of Gucci

Digital Double · Lady Gaga

Diabolik: Chi Sei?
092023

Diabolik: Chi Sei?

digital Sculpt · Lifecast

Diabolik
102022

Diabolik

Sculpt · Lifecast

DIGITAL LIFESCAST E/O LIKENESSES
Lady GagaBen KingsleyMonica BellucciLuca ZingarettiPierfrancesco FavinoClaudio SantamariaStefano AccorsiPaola CortellesiEmanuela FanelliKelly McCormackElettra LamborghiniAnna SukLuca MarinelliGiacomo GianniottiGiancarlo GianniniAdriano GianniniMiriam Leone
SECTION 05 / PIPELINE

Process

From physical subject to production-ready asset. A four-stage pipeline refined across feature film and heritage commissions.

01SCAN

Capture

On-set or studio photogrammetric scan of the subject — actor, prop, vehicle or artefact. Calibrated lighting and reference plates.

02PROCESS

Cleanup

Raw mesh processing: decimation, hole-filling, topology correction and artefact removal to a production-clean base.

03ZBRUSH

Sculpt

High-resolution digital sculpting and detailing — pores, wrinkles, micro-displacement and anatomical fidelity.

04EXPORT

Deliver

Retopology, UVs, textures and export to the target pipeline — VFX, real-time, print or heritage archive.

SELECTED CREDITS
· La Città Proibita· Diabolik· La Befana vien di notte· A Classic Horror Story· Luca Zingaretti· Pierfrancesco Favino· Claudio Santamaria· Stefano Accorsi
SECTION 06 / COMMAND CENTER

Initiate
Project

Professional commissions only. Share your project scope and deadline — expect a response within two business days.

CURRENT CAPABILITIES
  • ●Status: Available for VFX contracts01
  • ●On-set 3D scanning — Italy & EU02
  • ●Digital doubles — feature film03
  • ●Cultural heritage digitisation04
  • ●Turnaround: 3–10 days / asset05
NAME / STUDIO
EMAIL
PROJECT SCOPE
DEADLINE
BRIEF
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